- Age / Gender:
- 24, Female
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Level 5 Game Developer
Ranked as Civilian
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2014-07-09 19:17:10 by JordanHellsinger
First, let me tell you a little bit about what motivated me to start this game up again. I started making games in about 2008, so I only had 3 years of experience when I made Brisget the Game for the first time. It was absolute garbage. Now the year is 2014, and 3 years later still. I've doubled in years under my belt and more than tripled in my knowledge. I can make far better games now than I ever could before.
Displayed on the left is a screenshot of Brisget the Game today. It differs from the old one by a longshot. Brisget the Game was always intended to be an RPG, however I had no idea how to make one at the time. That being said, if I had finished Brisget the Game in 2011 as originally planned, the game would be a platformer with RPG elements and aspects. It would have been an incredibly strange experience, and I am quite glad it didn't turn out that way.
I am using Game Maker 8 as the engine, so I have to customize and create everything myself. Literally; everything. I even have to start from scratch with the menu and build all of the GUI on my own as well. Least to say, it's going to be a learning experience for me.
It's not just me who will be given the lasting impression however, as I plan to give a lasting impact to the players as well. I want to create an RPG experience that's enjoyable like Barkley, Shut Up and Jam: Gaiden has done for me. The fact that game was created on Game Maker in 2008 just blows my mind, and tells me just how versatile this engine truly is for making a game on just about any sort of medium.
Long story short, this game (Or at least a demo) is going to come out somewhere between this summer and next year. Bank on the upcoming winter. I cannot guarantee that I will keep you posted on this Newgrounds, so be sure to check my website.
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